English
Noun
- Any kind of fantasy
fiction crime-fighting
character, often with supernatural powers or
equipment, in popular children's and fantasy literature.
A superhero (also known as a super hero) is a
fictional
character "of unprecedented physical prowess dedicated to acts
of derring-do in the public interest". Since the debut of the
prototypal superhero
Superman
in 1938, stories of superheroes — ranging from brief episodic
adventures to continuing years-long sagas — have dominated
American
comic books and crossed over into other
media. A
female superhero is
sometimes called a superheroine or super heroine.
By most definitions, characters need not have
actual superhuman powers to be deemed superheroes, not, although
sometimes terms such as costumed crimefighters are used to refer to
those without such powers who have many other common traits of
superheroes.
The two-word version of the term is a
trademark co-owned by
DC Comics and
Marvel
Comics.
Common traits
Many superheroes work independently. However,
there are also many superhero teams. Some, such as the
Fantastic
Four and
X-Men, have common
origins and usually operate as a group. Others, such as
DC Comics’s
Justice
League and
Marvel’s
Avengers,
are "all-star" groups consisting of heroes with separate origins
who also operate individually. The shared setting or "universes" of
Marvel, DC and other publishers also allow for regular superhero
team-ups.
Some superheroes, especially those introduced in
the 1940s, work with a young
sidekick (e.g.,
Batman and
Robin,
Captain
America and
Bucky). This has
become less common since more sophisticated writing and older
audiences have lessened the need for characters who specifically
appeal to child readers. Sidekicks are seen as a separate
classification of superheroes.
Superheroes most often appear in comic books, and
superhero stories are the dominant form of American comic books, to
the point that the terms "superhero" and "comic book character"
have been used synonymously in North America. With the rise in
relative popularity of non-superhero comics, as well as the
popularity of Japanese comics (manga), this trend is slowly
declining . Superheroes have also been featured in radio serials,
novel, TV series, movies, and other media. Most of the superheroes
who appear in other media are adapted from comics, but there are
exceptions.
Marvel
Characters, Inc. and
DC Comics share
ownership of the United States trademark for the phrases "Super
Hero" and "Super Heroes" and these two companies own a majority of
the world’s most famous and influential superheroes. Of the
"Significant Seven" chosen by The Comic Book in America: An
Illustrated History (1989), Marvel owns
Spider-Man and
Captain
America and DC owns
Superman,
Batman,
Wonder
Woman,
Captain
Marvel and
Plastic Man.
Although, like many non-Marvel characters popular during the 1940s,
the latter two were acquired by DC from defunct publishers.
However, there have been significant heroes owned by others,
especially since the 1990s when
Image Comics
and other companies that allowed creators to maintain trademark and
editorial control over their characters developed.
Hellboy,
Spawn and
Invincible
are some of the most successful creator-owned heroes. Although
superhero fiction is considered a form of fantasy/adventure, it
crosses into many genres. Many superhero franchises resemble crime
fiction (
Batman,
Punisher), others
horror fiction (
Spawn,
Spectre)
and others more standard science fiction (
Green
Lantern,
X-Men). Many of the
earliest superheroes, such as
The Sandman and
The Clock, were
rooted in the pulp fiction of their predecessors.
Within their own fictional universes, public
perception of superheroes varies greatly. Some, like Superman and
the Fantastic Four, are adored and seen as important civic leaders.
Others, like Batman and Spider-Man, meet with public skepticism or
outright hostility. A few, such as the X-Men and the characters of
Watchmen,
defend a populace that misunderstands and despises them.
Common costume features
A superhero's costume helps make
him or her recognizable to the general public. Costumes are often
colorful to enhance the character's visual appeal and frequently
incorporate the superhero's name and theme. For example,
Daredevil
resembles a red devil,
Captain
America's costume echoes the American flag,
Batman resembles a
large bat, and
Spider-Man's
costume features a spider web pattern. The convention of
superheroes wearing masks and skintight unitards originated with
Lee
Falk's
comic strip
crimefighter
The Phantom.
Several superheroes such as the Phantom, Superman, Batman and Robin
wear breeches over this unitard. This is often satirized as the
idea that superheroes wear their underpants on the outside.
Many features of superhero costumes recur
frequently, including the following:
- Superheroes who maintain a secret identity often wear a
mask, ranging from the
domino
masks of Green
Lantern and Ms. Marvel
to the full-face masks of Spider-Man and Black
Panther. Most common are masks covering the upper face, leaving
the mouth and jaw exposed. This allows for both a believable
disguise and recognizable facial expressions. A notable exception
is Clark
Kent, who wears nothing on his face while fighting crime as
Superman, but uses large glasses in his civilian life. Helmets are
also worn, like the titanium helmet of the Galvanizer.
- A symbol, such as a stylized letter or visual icon, usually on
the chest. Examples include the uppercase "S" of Superman, the bat
emblem of Batman, and the
spider emblem of Spider-Man.
Often, they also wear a common symbol referring to their group or
league, such as the "4" on the Fantastic
Four's suits, or the "X" on the X-Men's costumes.
- Form-fitting clothing, often referred to as tights or Spandex,
although the exact material is usually unidentified. Such material
displays a character’s athletic build and heroic sex appeal and
allows a simple design for illustrators to reproduce.
- While a vast majority of superheroes do not wear capes, the
garment is still closely associated with them, likely due to the
fact that two of the most widely-recognized, Batman and Superman,
wear capes. In fact, police officers in Batman’s home of Gotham City
have used the word "cape" as a shorthand for all superheroes and
costumed crimefighters. Other shorthands for superheroes are used
in the computer game City of Heroes, when a player's hero fights
with some of the game's supervillain groups such as the Hellions, Skulls, and Clockwork, the
villains will often say, "The capes are trying to stop us," "I
smell spandex" (referring to the spandex costumes some heroes
wear), or "Attack the mask" (an allusion to the masks used by some
superheroes). The comic book series Watchmen and the
animated movie The
Incredibles humorously commented on the potentially-lethal
impracticality of capes. In Marvel
Comics the term "cape-killer" has been used to describe
Superhuman Restraint Unit.
- While most superhero costumes merely hide the hero’s identity
and present a recognizable image, parts of some costumes (or the
costume itself) have functional uses. Batman's
utility belt and Spawn’s
"necroplasmic armor"
have both been of great assistance to the heroes. Iron Man's
armor, in particular, protects him and provides technological
advantages.
- When thematically appropriate, some superheroes dress like
people from various professions or subcultures. Zatanna, who
possesses wizard-like powers, dresses like a magician, and Ghost
Rider, who rides a superpowered motorcycle, dresses in the
leather garb of a biker.
- Several heroes of the 1990s, including Cable and
many Image Comics
characters, rejected the traditional superhero outfit for costumes
that appeared more practical and militaristic. Shoulder pads,
kevlar-like vests, metal-plated armor, knee and elbow pads,
heavy-duty belts, and ammunition pouches were common features.
Other characters, such as The Punisher or
The
Question, opt for a "civilian" costume (mostly a trench
coat).
Secret headquarters
Many superheroes (and supervillains)
have headquarters or a base of operations. These locations are
often equipped with state-of-the-art, highly-advanced or alien
technologies, and they are usually disguised and/or in secret
locations to as to avoid being detected by enemies, or by the
general public. Some bases, such as the
Baxter
Building, are known of by the public (even though their precise
location may remain secret). Many heroes and villains who do not
have a permanent headquarters are said to have a mobile base of
operations.
To the heroes and villains who have a secret
base, the base can serve a variety of functions.
- a safehouse, where the heroes can conceal themselves from their
enemies.
- a laboratory, for experiments and scientific study.
- a research library, covering a variety of topics from science,
to history, to criminal profiling.
- an armory, for weapons design, construction and storage.
- a garage/hangar/dock.
- a communications center.
- a weapons platform, for defense of the facility (these are more
common to supervillains).
- a trophy room, where mementos of significant battles and
adventures are displayed.
- a common area, for social activity (typically for larger teams,
such as the Justice
League or the Avengers).
Superheroes outside the United States
There have been
successful superheroes in other countries most of whom share the
conventions of the American model. Examples include
Cybersix from
Argentina,
Captain
Canuck from
Canada and the
heroes of
AK Comics from
Egypt.
Japan is the only
country that nears the US in output of superheroes. The earlier of
these wore
scarves either
in addition to or as a substitute for capes and many wear
helmets instead of
masks.
Moonlight
Mask,
Ultraman,
Kamen
Rider,
Super Sentai
(the basis for
Power
Rangers),
Metal Heroes
and
Kikaider have
become popular in Japanese
tokusatsu live-action shows,
and
Science Ninja Team Gatchaman,
Casshan,
The Guyver, and
Sailor
Moon are staples of Japanese
anime and
manga. However, most Japanese
superheroes are shorter-lived. While American entertainment
companies update and reinvent superheroes, hoping to keep them
popular for decades, Japanese companies retire and introduce
superheroes more quickly, usually on an annual basis, in order to
shorten merchandise lines. In addition, Japanese manga often
targets female readers, unlike U.S. comics, and has created such
varieties as "
magical
girl" (e.g. Cardcaptor Sakura) for this audience. .
In 1947,
Filipino
writer/cartoonist
Mars Ravelo
introduced the first
Asian
superheroine,
Darna, a young
Filipina country girl who found a mystic talisman-pebble from
another planet that allows her to transform into an adult
warrior-woman. She was the first solo superheroine in the world to
get her own feature-length motion picture in 1951 and has become a
cultural institution in the Philippines.
British
superheroes began appearing in the
Golden Age shortly after the first American heroes became
popular in the
UK. Most
original British heroes were confined to
anthology comics magazines
such as
Lion,
Valiant,
Warrior,
and
2000AD.
Marvelman, known
as Miracleman in
North
America, is probably the most well known original British
superhero (although he was based heavily on
Captain Marvel). Popular in the 1960s, British readers grew
fond of him and contemporary UK comics writers
Alan Moore and
Neil
Gaiman revived Marvelman in series that reinvented the
characters in a more serious vein, an attitude prevalent in newer
British heroes, such as
Zenith.
In
France, where comics
are known as
Bande
Dessinée, literally drawn strip, and regarded as a proper art
form,
Editions Lug
began translating and publishing Marvel comic books in anthology
magazines in 1969. Soon Lug started presenting its own heroes
alongside Marvel stories. Some closely modeled their U.S.
counterparts, while others indulged in weirder attributes, such as
the
shape-changing
alien Wampus. Many were
short-lived, while others rivaled their inspirations in longevity
and have been the subject of reprints and revivals, such as
Photonik.
In
India,
Raj Comics,
founded in 1984, owns a number of superheroes, such as
Nagraj,
Doga and
Super
Commando Dhruva, that, while somewhat akin to Western
superheroes, carry
Hindu ideas of
morality and incorporate
Indian
myths.
Types of superheroes
In superhero
role-playing
games, such as
Hero Games'
Champions,
Green
Ronin Publishing's
Mutants
and Masterminds or
Cryptic
Studios'
MMORPG City Of
Heroes, superheroes are informally organized into categories or
archetypes based on their skills and abilities. Since comic book
and role-playing
fandom
often overlap, these labels have carried over into discussions of
superheroes outside the context of games:
- Armored Hero: A gadgeteer whose powers are derived from a suit
of powered
armor, e.g. Iron Man,
Steel,
Rocket
Red, Samus Aran.
- Blaster: A hero whose main power is a distance attack, usually
an "energy
blast" e.g., Cyclops,
Starfire,
Static.
- Brick/Tank: A character with a superhuman degree of strength
and endurance and usually an oversized, muscular body, e.g.,
Robotman, Hercules,
The
Thing, The Hulk,
Colossus,
Mr.
Incredible, and Savage
Dragon. Almost every superhero team has one member of this
variety, a fact X-Factor's
Guido
Carosella noted when he took the codename "Strong Guy" at a
reporter's suggestion that was his role in the team.
- Dominus: A hero who controls a giant robot, a subtype common in
Japanese
superhero and science fiction media, e.g. Megas XLR,
Big Guy, The Power
Rangers, S.T.R.I.P.E.
from the series Stars
and S.T.R.I.P.E. is a good example of an American comics
Dominus.
- Elementalist: A hero who controls some natural element or part
of the natural world, e.g., Storm
(weather), Polaris
(magnetism), Swamp Thing
(vegetation), the Human Torch
(fire).
- Gadgeteer: A hero who invents special equipment that often
imitates superpowers, e.g., Batman, Nite Owl,
Amazo.
- Mage: A hero who is trained in the use of magic
e.g., Doctor Fate,
Doctor
Strange, Zatanna, most
Magical Girls.
- Marksman: A hero who uses projectile weapons, typically
guns, bows and arrows or throwing
blades, e.g., Punisher, Rose
Tattoo, Green Arrow,
Speedy,
Hawkeye.
- Martial
Artist: A hero whose physical abilities are mostly human rather
than superhuman but whose hand-to-hand combat skills are
phenomenal. Some of these characters are actually superhuman
(Iron
Fist and Daredevil),
while others are human beings who are extremely skilled and
athletic (Batman and related
characters, Elektra,
and Shang
Chi). Harley
Quinn, Mercy
Graves.
- Mentalist: A hero who possesses psionic abilities, such
as telekinesis,
telepathy and extra-sensory
perception, e.g., Professor X,
Jean
Grey, Saturn Girl.
- Shapeshifter:
A hero who can manipulate his/her own body to suit his/her needs,
such as stretching (Mister
Fantastic, Plastic Man,
Elongated
Man), or disguise (Changeling,
Mystique).
Other such shapeshifters can transform into animals as a means of
combat (Beast Boy).
Characters like The Mask also
share lots of these traits as well.
- Size
changer: A shapeshifter who can alter his/her size, e.g., the
Atom
(shrinking only), Colossal
Boy, Garganta (growth
only), Hank
Pym, Elasti-Girl
(both).
- Slasher: A hero whose main power is some form of hand-to-hand
cutting weapon, either devices, such as knives or swords (Zorro), Gladiator,
or natural, such as claws (Wolverine).
- Speedster:
A hero possessing superhuman speed and reflexes, e.g., The Flash,
Quicksilver.
- Healers: A hero who is able to quickly recover from serious
injury e.g. Deadpool,
Wolverine,
Lobo,
Xombi.
Characters like Mr. Immortal
possess a healing factor so advanced that they are truly
immortal.
These categories often overlap. For instance,
Batman is both a skilled martial artist and gadgeteer and
Hellboy has the
strength and durability of a brick and the and some mystic
abilities or powers, as a mage. Wolverine also fits into a healing
category. Very powerful characters, such as
Superman,
Wonder
Woman,
Captain Marvel,
Dr.
Manhattan and the
Silver
Surfer can be listed in many categories, and are sometimes in a
category all their own, known as "original," as they were some of
the earliest heroes in comics.
Character examples
While the typical superhero is described
above, a vast array of superhero characters have been created and
many break the usual pattern:
- Wolverine
has shown a willingness to kill and anti-social behavior. He
belongs to an underclass of morally ambivalent anti-heroes who
are coarser and more violent rather than classic superheroes.
Others include Green Arrow,
Black
Canary, John
Constantine, Blade and,
in some incarnations, Batman. Namor
the Sub-Mariner is the earliest example of this archetype,
originally appearing in 1939. Some, such as Wolverine, Deadpool,
and Daredevil,
are often repentant about their actions, while others, such as
The
Punisher and Rorschach,
are unapologetic.
- Some superheroes have been created and employed by national
governments to serve their interests and defend the nation.
Captain
America was outfitted by and worked for the United
States Army during World War
II and Alpha Flight
is a superhero team formed and usually managed by an arm of the
Canadian
Department of National Defence. The
Ultimates, in particular, work directly under the U.S.
government and are used as a metaphor for U.S. military and
political power. The Savage
Dragon is virtually unique in that he began his superhero
career as police officer, rather than a costumed vigilante.
Wonder
Woman's day job also works for the government as an agent.
- Many superheroes have never had a secret
identity, such as Luke Cage or
the members of The
Fantastic Four. Others who once had secret identities, such as
Captain America and Steel,
later made their identities public. The third
Flash and Iron Man are
rare examples of "public" superheroes who regain their secret
identities (though Iron Man once more gave his up in Civil
War).
- The
Hulk is usually defined as a superhero, but he has a
Jekyll/Hyde relationship with his alter ego. When enraged,
scientist Bruce Banner becomes the super-strong Hulk, a creature of
little intelligence and self-control. His actions have often either
inadvertently or deliberately caused great destruction. As a
result, he has been hunted by the military and other superheroes.
- While most superheroes traditionally gained their abilities
through accidents of science, magical
means or rigorous training, the X-Men and related
characters are genetic
mutants whose abilities naturally manifest at puberty. Mutants more often have
difficulty controlling their powers than other superheroes and are
persecuted as a group.
- Some superhero identities have been used by more than one
person. A character (often a close associate or family member)
takes on another's name and mission after the original dies,
retires or takes on a new identity. The Flash,
Blue
Beetle and Robin are
notable mantles that have passed from one character to another.
Green
Lantern and Nova are
standard titles for the thousands of members of their respective
intergalactic "police corps". The Phantom
and the Black
Panther both adopted personae and missions that have lasted
several generations.
- Thor,
Hercules
and Ares are mythological gods reinterpreted as superheroes.
Wonder
Woman, while not a goddess in her current incarnation, is a
member of the Amazon tribe of
Greek
mythology given many "god like" powers, enough to challenge the
gods themselves.
- Spawn,
Etrigan,
Ghost
Rider and Hellboy are actual
demons who have been
manipulated by circumstance into being forces of good.
- Superman, the
Silver
Surfer, Martian
Manhunter, and
Captain Marvel (the Marvel
Comics character) are
extraterrestrials who have, either permanently or
provisionally, taken it upon themselves to protect the planet
Earth.
- Adam
Strange, on the other hand, is a human being who protects the
planet Rann.
- Some characters tread the line between superhero and villain
because of a permanent or temporary change in character or because
of a complex, individualistic moral code. These include Juggernaut,
Emma
Frost, Catwoman, Elektra,
Black
Adam and Venom.
This change often coincides with a spin-off series in
which the character must be a likable protagonist. The Thunderbolts
are a team made up mostly of former villains acting as super
heroes.
- Because the superhero is such an outlandish and recognizable
character type, several comedic heroes have been introduced,
including Ambush Bug,
The
Tick, The
Flaming Carrot, The
Great Lakes Avengers, Herbie
Popnecker, The
Powerpuff Girls and The
Simpsons’
Radioactive Man. Early, Harvey
Kurtzman-edited issues of Mad Magazine
featured several parodies of superheroes and count as some of the
first satiric treatments of this subject matter.
- The title characters of the franchise Gargoyles
are powerful warrior creatures who have an instinctual need to
protect their territory and the beings living in it, although that
need can be broadly interpreted by individuals.
Trademark status
Most
dictionary definitions and
common usages of the term are
generic
and not limited to the characters of any particular company or
companies.
Nevertheless, variations on the term "Super Hero"
are jointly claimed by
DC Comics and
Marvel
Comics as
trademarks. Registrations of
"Super Hero" marks have been maintained by DC and Marvel since the
1960s. (U.S. Trademark Serial Nos. 72243225 and 73222079, among
others).
Joint trademarks shared by competitors are rare
in the United States. They are supported by a non-precedential 2003
Trademark Trial and Appeal Board decision upholding the
"Swiss
Army" knife trademark. Like the "Super Hero" marks, the "Swiss
Army" mark was jointly registered by competitors. It was upheld on
the basis that the registrants jointly "represent a single source"
of the knives, due to their long-standing cooperation for quality
control.
Critics in the legal community dispute whether
the "Super Hero" marks meet the legal standard for trademark
protection in the United States—distinctive designation of a single
source of a product or service. Controversy exists over each
element of that standard: whether "Super Hero" is distinctive
rather than generic, whether "Super Hero" designates a source of
products or services, and whether DC and Marvel jointly represent a
single source. Some critics further characterize the marks as a
misuse of trademark law to chill competition.
America's
Best Comics, originally an imprint of
Wildstorm, used
the term
science
hero, coined by Alan Moore.
History of superheroes in comic books
Antecedents
Early mythologies feature pantheons of gods
with superhuman powers, as well as heroes such as
Gilgamesh and
Perseus.
Later,
folkloric heroes
such as
Robin Hood and
the
19th
century protagonists of
Victorian
literature, such as the masked adventurer
The
Scarlet Pimpernel, featured what became such superhero
conventions as secret identities.
Penny
dreadfuls,
dime novels,
radio
programs and other popular fiction of the late 19th and early
20th
centuries featured mysterious, swashbuckling heroes with
distinct costumes, secret identities, unusual abilities and
altruistic missions. These include
Zorro, the
Green
Hornet, the
Scarecrow of Romney Marsh and
Spring
Heeled Jack, the last of whom first emerged as an
urban
legend. Likewise, the science-fiction hero
John
Carter of Mars, with his futuristic weapons and gadgets;
Tarzan, with
his high degree of athleticism and strength, and his ability to
communicate with animals; and the biologically modified
Hugo Danner
of the novel Gladiator were heroes with unusual abilities who
fought sometimes larger-than-life foes.
The most direct antecedents are
pulp
magazine crime fighters — such as the "peak human"
Doc
Savage, the preternaturally mesmeric
The Shadow,
and
The
Spider — and
comic strip
characters such as
Hugo
Hercules,
Popeye and
The Phantom.
The first masked crime-fighter created for comic books was
writer-artist
George
Brenner's
The Clock, who
debuted in
Centaur
Publications' Funny Pages vol. 1, #6 (Nov. 1936). In terms of
superpowered characters, many historians consider the first
appearance of
Superman in Action
Comics #1 (June 1938) the point at which the comic-book archetype
began.
Golden Age
In 1938, writer
Jerry Siegel
and illustrator
Joe Shuster,
who had previously worked in
pulp
science
fiction magazines, introduced
Superman. The
character possessed many of the traits that have come to define the
superhero: a
secret
identity, superhuman powers and a colorful costume including a
symbol and cape. His name is also the source of the term
"superhero," although early comic book heroes were sometimes also
called "mystery men" or "masked heroes".
DC Comics,
which published under the names National and All-American at the
time, received an overwhelming response to Superman and, in the
years that followed, introduced
Batman,
Wonder
Woman,
Green
Lantern,
The Flash,
Hawkman,
Aquaman and
Green
Arrow. The first team of superheroes was DC's
Justice Society of America, featuring most of the
aforementioned characters. Although DC dominated the superhero
market at this time, companies large and small created hundreds of
superheroes.
The
Human Torch and
Sub-Mariner
from
Marvel
Comics (then called
Timely
Comics) and
Plastic Man
and
Phantom Lady
from
Quality
Comics were also hits.
Will Eisner's
The
Spirit, featured in a
comic strip,
would become a considerable artistic inspiration to later comic
book creators. The era's most popular superhero, however, was
Fawcett
Comics'
Captain Marvel, whose exploits regularly outsold those of
Superman during the 1940s. During
World War
II, superheroes grew in popularity, surviving paper rationing
and the loss of many writers and illustrators to service in the
armed forces. The need for simple tales of good triumphing over
evil may explain the wartime popularity of superheroes. Publishers
responded with stories in which superheroes battled the
Axis Powers
and the patriotically themed superheroes, most notably Marvel's
Captain
America as well as DC's
Wonder
Woman.
After the war, superheroes lost popularity. This
led to the rise of
genre
fiction, particularly
horror and
crime. The
lurid nature of these genres sparked a moral crusade in which
comics were blamed for
juvenile
delinquency. The movement was spearheaded by psychiatrist
Fredric
Wertham, who famously argued that "deviant" sexual undertones
ran rampant in superhero comics.
In response, the comic book industry adopted the
stringent
Comics Code.
By the mid-1950s, only Superman, Batman and Wonder Woman retained a
sliver of their prior popularity, although effort towards complete
inoffensiveness led to stories that many consider silly, especially
by modern standards. This ended what historians have called the
Golden Age of comic books.
Silver Age
In the 1950s,
DC Comics,
under the editorship of
Julius
Schwartz, recreated many popular 1940s heroes, launching an era
later deemed the
Silver Age of comic books.
The Flash,
Green
Lantern,
Hawkman and several
others were
recreated
with new origin stories. While past superheroes resembled
mythological
heroes in their origins and abilities, these heroes were inspired
by contemporary
science
fiction. In 1960, DC banded its most popular heroes together in
the
Justice League
of America, which became a sales phenomenon.
Empowered by the return of the superhero at DC,
Marvel
Comics editor/writer
Stan Lee and the
artists/co-writers
Jack Kirby,
Steve
Ditko and
Bill Everett
launched a new line of superhero comic books, beginning with
The
Fantastic Four in 1961 and continuing with
the Incredible
Hulk,
Spider-Man,
Iron
Man,
Thor,
the X-Men,
and
Daredevil.
These comics continued DC’s use of science fiction concepts
(
radiation was a
common source of superpowers) but placed greater emphasis on
personal conflict and character development. This led to many
superheroes that differed from predecessors with more dramatic
potential. For example, the Fantastic Four were a superhero family
of sorts, who squabbled and even held some unresolved acrimony
towards one another, and Spider-Man was a teenager who struggled to
earn money and maintain his social life in addition to his costumed
exploits.
While the superhero form underwent a revival, the
rise of
television as
the top medium for light entertainment and the effects of
Comics
Code Authority obliterated genres such as
westerns,
romance,
horror,
war and
crime . In
the coming decades, non-superhero comics series would occasionally
rise to popularity, but superheroes and comic books would be
forever intertwined in the eyes of the American public.
Deconstruction
In the 1970s,
DC Comics
paired
Green Arrow
with
Green
Lantern in a ground-breaking, socially conscious series. Writer
Dennis
O'Neil portrayed Green Arrow as an angry, street-smart
populist and Green Lantern as
good-natured but short-sighted authority figure. This is the first
instance in which superheroes were classified into two distinct
groups, the "classic" superhero and the more brazen anti-hero. In
the 1970s, DC returned
Batman to his roots
as a dubious vigilante, and
Marvel
introduced several popular anti-heroes, including
The Punisher,
Wolverine,
and writer/artist
Frank
Miller's dark version of the longtime hero
Daredevil.
Batman, The Punisher, and Daredevil were driven by the
crime-related deaths of family members and continual exposure to
slum life, while
X-Men's Wolverine was
tormented by barely controllable savage instincts and Iron Man
struggled with debilitating
alcoholism. The trend was
taken to a higher level in the 1986
miniseries Watchmen by writer
Alan Moore and artist
Dave
Gibbons, which was published by DC but took place outside the
"
DC
Universe" with new characters. Some of the superheroes of
Watchmen were emotionally unsatisfied, psychologically withdrawn,
sexually confused, and even
sociopathic. Watchmen also
examined flaws in the superhero mythos such as the inculpability of
vigilantism, and the
ultimate irrelevance of fighting crime in a world threatened by
nuclear
holocaust.
Another story,
Batman: The Dark Knight Returns (1985-1986), continued Batman’s
renovation/reinterpretation. This miniseries, written and
illustrated by Frank Miller, featured a Batman from an
alternate/non-continuity future returning from retirement. The
series portrayed the hero as an obsessed vigilante, necessarily at
odds with official social authority figures, illustrated both by
the relationship between Batman and retiring police commissioner
James Gordon, and by the symbolic slugfest between the Dark Knight
and
Superman, now an
agent/secret weapon of the U.S government. Both Watchmen and The
Dark Knight Returns were acclaimed for their artistic ambitiousness
and psychological depth, and became watershed series.
Miller continued his seminal treatment of the
Batman character with 1987's
Batman:
Year One (Batman issues #404-407) and 2001's
The Dark Knight Strikes Again (also known as DK2). DK2, the
long-awaited follow-up to Dark Knight Returns, contrasts the
traditional superhero-crimefighter character with the more
politically conscious characters that evolved during the 1990s
(perhaps epitomized by
The
Authority and
Planetary, both
written by British author Warren Ellis). In DK2, Superman's nemesis
Lex Luthor is the power behind the throne, controlling a tyrannical
American government, as well as Superman himself. Superman's
submission to Luthor's twisted power structure, in the name of
saving lives is contrasted with Batman's determined attack against
the corrupted institutions of government; the message is that crime
can occur at all levels of society, and the heroes are responsible
for fighting both symptoms and causes of societal dysfunction and
corruption.
However, interestingly, Spiderman has steedfastly
resisted partaking any part in the Deconstruction of the Superhero
genre
Struggles of the 1990s
By the early 1990s, anti-heroes had
become the rule rather than the exception, as
The Punisher,
Wolverine
and the grimmer
Batman became
popular and marketable characters. Anti-heroes such as the
X-Men’s
Gambit
and
Bishop,
X-Force's
Cable and
the
Spider-Man
adversary
Venom
became some of the most popular new characters of the early 1990s.
This was a financial
boom time for the industry when a new character could become
well known quickly and, according to many fans, stylistic flair
eclipsed character development. In 1992, Marvel illustrators
Todd
McFarlane,
Jim Lee and
Rob
Liefeld — all of whom helped popularize anti-heroes in the
Spider-Man and X-Men franchises — left Marvel to form
Image
Comics. Image changed the comic book industry as a haven for
creator-owned characters and the first significant challenger to
Marvel and DC in thirty years. Image superhero teams, such as Lee’s
WildC.A.Ts and
Gen¹³, and
Liefeld’s
Youngblood,
were instant hits but were criticized as over-muscled,
over-sexualized, excessively violent, and lacking in unique
personality. McFarlane's
occult hero
Spawn
fared somewhat better in critical respect and long-term
sales.
In this decade, Marvel and DC made drastic
temporary changes to iconic characters. DC's "
Death of
Superman" story arc across numerous Superman titles found the
hero killed and resurrected, while Batman was physically crippled
in the "
KnightFall"
storyline. At Marvel, a
clone of
Spider-Man vied with the original for over a year of stories
across several series. All eventually returned to the status
quo.
Throughout the 1990s, several creators deviated
from the trends of violent anti-heroes and sensational, large-scale
storylines. Painter
Alex Ross,
writer
Kurt Busiek
and Alan Moore himself tried to "reconstruct" the superhero form.
Acclaimed titles such as Busiek's, Ross' and
Brent
Anderson's
Astro City and
Moore's
Tom Strong
combined artistic sophistication and idealism into a super heroic
version of
retro-futurism.
Ross also painted two widely acclaimed
mini-series,
Marvels
(written by Busiek) for Marvel Comics and
Kingdom
Come for DC, which examined the classic superhero in a more
literary context, as well as satirizing antiheroes.
Magog,
Superman’s rival in Kingdom Come, was partially modeled after
Cable.
Superhero philosophy
The "philosophy" informing the ethos
of
vigilante
superheroes (especially as seen in the
Punisher and
Batman
characters) was essentially formulated centuries ago by the famous
Greek sage
Aristotle: Men
possessing superior virtue and self-mastery necessarily transcend
the external human bureaucratic-administrative framework:
Note that not all superheroes are vigilantes.
During the
Silver Age, for example, Batman was a deputized officer of the
Gotham City police force. Other superheroes have worked, either
openly or covertly, with or for government or international
organizations. In 1986, John Byrne's Superman was officially
deputized by the Metropolis mayor to allow him to arrest criminals
legally.
Reception
Almost since the inception of the superhero in
comic books, the concept has come under fire from critics. Most
famously, the psychiatrist
Fredric
Wertham’s
Seduction of the Innocent (1954) alleged that sexual subtext
existed in superhero comics, and included the infamous accusations
that
Batman
and
Robin were
gay
and
Wonder Woman
encouraged
female
dominance fetishes and
lesbianism.
Writer
Ariel
Dorfman has criticized alleged class biases in many superhero
narratives in several of his books, including The Emperor's Old
Clothes: What the Lone Ranger, Babar, and Other Innocent Heroes Do
to Our Mind (1980). Contemporary critics seem to be more focused on
the history and evolving nature of the superhero concept, as in
Peter
Coogan's Superhero:
The Secret Origin of a Genre (2006).
The idea of the superhero has also been explored
in several well-received contemporary
graphic
novels.
Daniel
Clowes'
"The
Death Ray" (2004) examines the idea of the superhero as a
non-costumed delusional
misanthrope and
serial
killer and
Chris Ware's
Jimmy Corrigan, the Smartest Kid on Earth (2000) reimagines the
Superman
archetype as a mercurial
god-like figure.
Growth in diversity
For the first two decades of their
existence in comic books, superheroes largely conformed to the
model of lead characters in American popular fiction of the time,
with the typical superhero a white, middle- to upper- class,
heterosexual, professional, 20-to-30-year-old male. A majority of
superheroes still fit this description as of 2007, but beginning in
the 1960s many characters have broken the mold.
Superheroines
The first known female superhero is
writer-artist
Fletcher
Hanks's minor character
Fantomah, an
ageless,
ancient
Egyptian woman in the modern day who could transform into a
skull-faced creature with superpowers to fight evil; she debuted in
Fiction
House's Jungle Comics #2 (Feb. 1940), credited to the
pseudonymous "Barclay Flagg".
Another seminal superheroine is
Invisible
Scarlet O'Neil, a non-costumed character who fought crime and
wartime saboteurs using the superpower of invisibility; she debuted
in the eponymous
syndicated
newspaper comic strip
by
Russell
Stamm on June 3, 1940. A superpowered female
antihero, the
Black Widow — a costumed emissary of
Satan who killed
evildoers in order to send them to
Hell —
debuted in
Mystic
Comics #4 (Aug. 1940), from
Timely
Comics, the 1940s predecessor of
Marvel
Comics.
Though non-superpowered, like the Phantom and
Batman, the earliest female costumed crimefighters are
The Woman in Red, introduced in
Standard
Comics' Thrilling Comics #2 (March 1940);
Lady
Luck, debuting in the Sunday-
newspaper comic-book insert
The Spirit
Section June 2, 1940; the comedic character
Red
Tornado, debuting in All-American Comics #20 (Nov 1940);
Miss
Fury, debuting in the eponymous comic strip by female
cartoonist
Tarpé
Mills on April 6, 1941; the
Phantom
Lady, introduced in
Quality
Comics Police Comics #1 (Aug. 1941); and the
Black Cat, introduced in
Harvey
Comics' Pocket Comics #1 (also Aug. 1941). The superpowered
Nelvana of the Northern Lights debuted in
Canadian publisher
Hillborough Studio's Triumph-Adventure Comics #1 (Aug. 1941).
The first widely recognizable female superhero is
Wonder
Woman, from
All-American
Publications, one of three companies that would merge to form
DC
Comics. She was created by psychologist
William
Moulton Marston with help and inspiration from his wife
Elizabeth and their companion Olive Byrne. . Wonder Woman
debuted in
All Star
Comics #8 (Jan. 1942).
Starting in the late 1950s, DC introduced
Hawkgirl,
Supergirl,
Batwoman
and later
Batgirl, all female
versions of prominent male superheroes. Batgirl would eventually
shed her "bat" persona and become
Oracle,
the premiere
information
broker of the DC superhero community and leader of the
superheroine team
Birds of Prey In addition, the company introduced
Zatanna and a
second Black Canary and had several female
supporting
characters that were successful professionals, such as
the
Atom's love-interest, attorney
Jean
Loring.
As with DC's superhero team the
Justice League of America, with included Wonder Woman, the
Marvel
Comics teams of the early 1960s usually included at least one
female, such as the
Fantastic
Four's
Invisible
Girl, the
X-Men's
Marvel Girl and
the Avengers'
Wasp and
later
Scarlet
Witch. In the wake of
second-wave
feminism, the Invisible Girl became the more confident and
assertive Invisible Woman, and Marvel Girl became the hugely
powerful destructive force called Phoenix.
In subsequent decades,
Elektra,
Catwoman,
Witchblade, and
Spider-Girl
became stars of popular series. The series
Uncanny
X-Men and its related superhero-team titles included many
females in vital roles.
The idealized physiques and frequently sexual
costumes (such as those of
Power Girl,
Emma
Frost and
Starfire)
of female superheroes have led to accusations of
sexism.
Characters of color
In the late 1960s, superheroes of other
racial groups began to appear. In 1966,
Marvel
Comics introduced the
Black
Panther, an
African king who
became the first non-
caricatured black superhero.
The first
African-American
superhero, the
Falcon,
followed in 1969, and three years later,
Luke Cage, a
self-styled "hero-for-hire", became the first black superhero to
star in his own series. In 1971,
Red
Wolf became the first
Native American in the superheroic tradition to headline a
series. In 1974,
Shang Chi, a
martial
artist, became the first prominent Asian hero to star in an
American comic book. (
Asian-American
FBI agent
Jimmy
Woo had starred in a short-lived 1950s series named after
"
yellow
peril"
antagonist,
Yellow
Claw.)
Comic-book companies were in the early stages of
cultural expansion and many of these characters played to specific
stereotypes; Cage
often employed lingo similar to that of
blaxploitation films,
Native Americans were often associated with wild animals and Asians
were often portrayed as martial artists.
Subsequent minority heroes, such as the
X-Men's
Storm
(the first black superheroine) and
The Teen
Titans'
Cyborg
avoided the patronizing nature of the earlier characters. Storm and
Cyborg were both part of superhero teams, which became increasingly
diverse in subsequent years. The X-Men, in the particular, were
revived in 1975 with a line-up of characters culled from several
different nations, including the
Kenyan Storm,
German
Nightcrawler,
Russian
Colossus
and
Canadian
Wolverine.
Diversity in both ethnicity and national origin would be an
important part of subsequent X-Men-related groups, as well as
series that attempted to mimic the X-Men’s success. In the
modern age, minority headliners are still rare but almost all
teams feature at least a few minority characters.
In 1993,
Milestone
Comics, an African-American-owned
imprint of DC, introduced a line
of series that included characters of many ethnic minorities,
including several black headliners. The imprint lasted four years,
during which it introduced
Static,
a character adapted into the
WB
Network animated
series Static
Shock.
In addition to the creation of new minority
heroes, publishers have filled the roles of once-Caucasian heroes
with minorities. The best known example is perhaps
John
Stewart who debuted in 1971 in the socially conscious series
Green
Lantern/
Green Arrow.
Stewart was a black and somewhat belligerent
architect who
Green Lantern’s alien benefactors chose as
Hal Jordan's
standby, an idea that initially discomforted Jordan and was meant
to discomfort some readers. In the 1980s, Stewart became the Green
Lantern permanently, making him the first black character to take
the mantle of a classic superhero. The creators of the 2000s-era
Justice League animated series selected Stewart as the show's
Green Lantern, boosting his profile.
DC has recently passed some other
long-established superhero mantles to ethnic minorities. These
include the new
Firestorm
(African-American),
Atom
(Asian) and
Blue Beetle
(
Latino).
Alternatively, Marvel Comics
revealed in an acclaimed 2003
limited
series that the "
Supersoldier
serum" that empowered
Captain
America was subsequently tested on
Isaiah
Bradley, an African American man.
LGBT characters
In 1992, Marvel
revealed that
Northstar, a
member of Alpha Flight, was
homosexual, after years of
implication. This ended a long-standing editorial mandate that
there would be no LGBT characters in Marvel comics. Although some
secondary characters in
DC Comics'
mature-audience miniseries
Watchmen were gay,
Northstar was the first openly gay superhero. Other gay and
bisexual superheroes have since emerged, such as
Pied
Piper,
Gen¹³'s
Rainmaker,
and
The
Authority's gay couple
Apollo
and
Midnighter.
In the mid-2000s, some characters were revealed
gay in two Marvel titles: The
Ultimate
Marvel incarnation of the
X-Men’s
Colossus and
Wiccan
and
Hulkling of the
superhero group
Young
Avengers. In 2006, DC revealed in its
Manhunter
title that longtime character
Obsidian
was gay, and a
new
incarnation of Batwoman was introduced as a "
lipstick
lesbian" to some media attention.
In other media
Film
Superhero films began as Saturday
movie
serials aimed at children during the 1940s. The decline of
these serials meant the death of superhero films until the release
of 1978‘s
Superman
which was a tremendous success. Several
sequels followed in the 1980s. A
popular
Batman series lasted
from 1989 until 1997. These franchises were initially successful
but later
sequels in
both series fared poorly, stunting the growth of superhero films
for a time. In the early 2000s, blockbusters such as 2000’s
X-Men,
2002’s
Spider-Man,
and 2005's
Batman
Begins have led to dozens of superhero films. The improvements
in
special
effects technology and more sophisticated writing that both
respects and emulates the spirit of the comic books has drawn in
mainstream audiences and caused critics to take superhero films
more seriously.
Live-action television series
Several popular but, by
modern standards,
campy
live action superhero programs aired from the early 1950s until the
late 1970s. These included
Adventures of Superman starring
George
Reeves, the psychedelic-colored
Batman
series of the 1960s starring
Adam West and
Burt
Ward and
CBS’s
Wonder Woman
series of the 1970s starring
Lynda
Carter. The popular
Incredible Hulk of the late 1970s and early 1980s, however, had
a more somber tone. In the 1990s, the
syndicated
Mighty Morphin Power Rangers, adapted from the
Japanese
Super
Sentai, became popular. Other shows targeting teenage and young
adult audiences that decade included
Lois and Clark: The New Adventures of Superman, and
Buffy the Vampire Slayer. In 2001,
Smallville
retooled
Superman's origin
as a teen drama. The 2006
NBC series
Heroes
tells the story of several people who "thought they were like
everyone else, until they woke with incredible abilities".
In Japan,
tokusatsu (Japanese term for
special effects) superhero TV series are very common.
Animation
In the 1940s,
Fleischer/
Famous
Studios produced a number of groundbreaking
Superman
cartoons, which became the first examples of superheroes in
animation.
Since the 1960s, superhero cartoons have been a
staple of children’s television, particularly in the
U.S..
However, by the early 1980s, US broadcasting restrictions on
violence in children’s entertainment led to series that were
extremely tame, a trend exemplified by the series
Super
Friends. Meanwhile, Japan's anime industry successfully
contributed to the genre with their own style of superhero series,
most notably Science Ninja Team Gatchaman.
In the 1990s,
Batman: The Animated Series and
X-Men
led the way for series that displayed advanced animation, mature
writing and respect for the
comic books on
which they were based. This trend continues with
Cartoon
Network’s successful adaptation of DC's
Justice League and
Teen
Titans.
The comics superheroes mythos itself received a
nostalgic treatment in the acclaimed 2004
Disney/
Pixar
release
The
Incredibles, which utilized
computer
animation. Original superheroes with basis in older trends have
also been made for television, such as
Cartoon
Network's
Ben 10 and
Nickelodeon's
Danny
Phantom.
Radio
In the late 1930s and throughout the 1940s,
Superman
was one of the most popular
radio serials in the
United
States. Other superhero radio programs starred characters
including the costumed but not superpowered
Blue Beetle,
and the non-costumed, superpowered
Popeye. Also
appearing on radio were such characters as
The Green
Hornet,
The Green
Lama,
Doc Savage,
and
The Lone
Ranger, a western hero who relied on many conventions of the
superhero genre (faithful sidekick, secret identity, prodigious
skill in combat, code of conduct).
In the 1990s, the
BBC broadcast radio
plays adapting comic-book stories from at least three
publishers.
Prose
Adaptations
Superheroes occasionally have been adapted into
prose fiction, starting with
Random
House's 1942
novel
The Adventures of Superman by
George
Lowther. In the 1970s,
Elliot S!
Maggin wrote the Superman novels,
Last
Son of Krypton (1978) and
Miracle
Monday, coinciding with but not adapting the movie
Superman.
Other early adaptations include novels starring the
comic-strip
hero
The
Phantom, starting with 1943's Son of the Phantom. The character
likewise returned in 1970s books, with a 15-installment series from
Avon
Books beginning in 1972, written by Phantom creator
Lee Falk,
Ron
Goulart, and others.
Also during the 1970s,
Pocket Books
published 11 novels based on
Marvel
Comics characters. Juvenile novels featuring
Marvel
Comics and
DC Comics
characters including
Batman,
Spider-Man, the
X-Men, and
the
Justice
League, have been published, often marketed in association with
TV
series, as have
Big Little
Books starring the
Fantastic
Four and others.
In the 1990s and 2000s, Marvel and DC released
novels adapting such story arcs as "
The
Death of Superman" and Batman's "
No
Man’s Land".
Original characters
The 1930
novel Gladiator
by
Philip
Gordon Wylie featured a man granted super-strength and
durability through prenatal chemical experimentation. He tries to
use his abilities for good but soon becomes disillusioned, making
him an early example of both the superhero and its latter day
deconstruction.
Robert
Mayer's 1977
Superfolks tells
of a retired hero who has married and moved to the
suburbs being drawn back into
action.
The
Wild Cards
books, created and edited by
George
R. R. Martin in 1987, were a non-comic book-based
science
fiction series that dealt with superpowered heroes. The
characters in the series follow many of the superhero
archetypes.
Science-fiction
author
Michael
Bishop parodied superheroes in his 1992 novel Count Geiger's
Blues in which a
pop
culture-hating art critic plunges into a pool of toxic waste
and transforms into a costumed superhero and gains an allergy to
high art.
Novels
Existing comic-book superheroes have appeared in
original
novels, as well
as in
novelizations of
comic-book story arcs.
Computer games
While many popular superheroes have been
featured in licensed computer games, up until recently there have
been few that have revolved around heroes created specifically for
the game. This has changed due to two popular franchises: The
Silver Age-inspired
Freedom Force (2002) and
City of
Heroes (2004), a
Massively Multiplayer
Online Role Playing Game (or MMORPG), boths of which allow
players to create their own superheroes.
Internet
In the 80s and 90s, the
Internet allowed a
worldwide community of
fans and
amateur writers to bring their own superhero creations to a global
audience. The first original major
shared
superhero universe to develop on the Internet was
Superguy, which
first appeared on a UMNEWS mailing list in 1989. In 1992, a cascade
on the
USENET newsgroup rec.arts.comics
would give birth to the
The
Legion of Net.Heroes shared universe. In 1994, LNH writers
contributed to the creation of the newsgroup
rec.arts.comics.creative,
which spawned a number of original superhero shared
universes.
Music video
In the music video "Without Me" by Eminem, he
portrays himself as Robin.
The music video of the song "Kryptonite" by Three
Doors down shows an old guy reminiscing about his past as a
Superhero. He puts the costume back on and tries to help people,
but no one takes him seriously.
superhero in Bosnian: Superjunak
superhero in Bulgarian: Супергерой
superhero in Danish: Superhelt
superhero in German: Superheld
superhero in Spanish: Superhéroe
superhero in French: Super-héros
superhero in Indonesian: Pahlawan super
superhero in Italian: Supereroe
superhero in Hebrew: גיבור-על
superhero in Hungarian: Szuperhős
superhero in Maltese: Supereroj
superhero in Malay (macrolanguage):
Adiwira
superhero in Dutch: Superheld
superhero in Japanese: スーパーヒーロー
superhero in Norwegian: Superhelt
superhero in Occitan (post 1500):
Supereròi
superhero in Polish: Superbohater
superhero in Portuguese: Super-herói
superhero in Albanian: Superhero
superhero in Simple English: Superhero
superhero in Slovak: Superhrdina
superhero in Serbian: Суперхерој
superhero in Finnish: Supersankari
superhero in Swedish: Superhjälte
superhero in Thai: ซูเปอร์ฮีโร
superhero in Chinese: 超级英雄